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We are currently on Rails 4.2. There are features we would like to develop that would be a lot easier using Action Cable…


When executing it would be nice to receive any captured exceptions in the statistics. Maybe have a StatisticsWithException or something and pattern matching could be used. Or just extend the existing class.

nglar/ngTouch JavaScript

I no longer use Angular myself and will therefore not maintain it anymore. However, if anyone wants to take over just let me know at mark@ulties.com.


$ hydra policies delete dev:ory:gatekeeper:policies:idp
                Connection dev:ory:gatekeeper:policies:idp deleted.
                


The Clock test generator currently renders:

Assert.True(sut.Equals(new Clock(15, 37)));
                

For the "Clocks with same time" test case. This should be simplified by using Assert.Equals


I am not sure what a good way for representing NodeElement in code is. Here is the link to documentation http://telegra.ph/api#NodeElement


The game looks a bit dull. Monogame has support for HLSL shaders, though I don't know any HLSL. If anyone knows HLSL and is willing to help me out, I'd appreciate it! :)



I seem to recall seeing this was possible for plugins to hook into the tips dialog. It would be nice to include tips for swagger codegen usage.


Here's what I shared about this in #396:

Right now we have to manually check to see if an exercise gets canonical data in the future. I'd like to have it integrated into the generator with some sort of flag saying "this doesn't have data" and then it can start throwing exceptions in the future if the data is created so we know we'll have to implement it (keeping my fingers crossed that all exercises will have canonical data someday)


When performance review page has long URLs, it becomes very wide.

Might be worth using "overflow:hidden" or "overflow:wrap" on .test_results-content

2017-09-16_13-20-04-compressor


Go to the folder for Scala where the name of the folder should be the name of the language itself. Inside the folder…


Go to the folder for Piet where the name of the folder should be the name of the language itself. Inside the folder …


Go to the folder for PHP where the name of the folder should be the name of the language itself. Inside the folder s…


Go to the folder for MIPS where the name of the folder should be the name of the language itself. Inside the folder …


Go to the folder for M# where the name of the folder should be the name of the language itself. Inside the folder sh…


Go to the folder for Julia where the name of the folder should be the name of the language itself. Inside the folder…


Go to the folder for Fortran 90 where the name of the folder should be the name of the language itself. Inside the f…


Go to the folder for F# where the name of the folder should be the name of the language itself. Inside the folder sh…